An original member of the Sonder art department, Julia tells us about her tools and techniques, the visual inspiration for Sonder's worlds and characters, and the advice she has for artists just entering the industry.
Our writer/director Neth Nom has just returned from a whirlwind trip to Taiwan and Malaysia, where he spoke with animation students about the filmmaking process and gave them a glimpse into the making of "Sonder."
Earlier this month, a few members of the Sonder crew attended the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco. We had a great time showing off the film’s teaser trailer, giving out Sonder-themed swag, and mingling with conference attendees. But what was an animated film like Sonder doing at a conference for game developers?
Leading up to the debut of Sonder, and beyond, we’re going to use this site to share glimpses into life at Soba Productions. Our blog will feature details on Sonder’s characters and story, samples of artwork from the film, profiles of our amazing crew members, updates on what conferences and festivals we’re participating in, and deep dives into the cutting-edge tools and techniques we’re using to bring the film to life.