Earlier this month, a few members of the Sonder crew attended the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco. We had a great time showing off the film’s teaser trailer, giving out Sonder-themed swag, and mingling with conference attendees. But what was an animated film like Sonder doing at a conference for game developers?
Well, our film is one of the first narrative projects ever to use Unity, the most popular rendering engine among game creators. With Unity, we’re able to render Sonder in real-time, saving countless hours of production time and opening up new possibilities for how the film might be viewed and experienced. It was exciting to be able to showcase the technology in a new way to the developers who know it best.
We’re planning to attend several other conferences this year, including Siggraph, Unity Unite, and CTN — stay tuned for announcements as those dates approach. In the meantime, here are a few photos from our week at GDC: